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#562036 Football Manager 2020 realistic match engine patch
gonefading
4 years ago
4 months ago
2
https://sortitoutsi.net/uploads/mirrored_images/xAWs4ih90RJdnM6oQUckmJyynDmdpPMiLYBIbS9X.png

This is such a pathetic display by SI. They indirectly admit that they do not even check if users have the same IP address.

They did the same with my first account on their site. I upvoted someone and agreed to it in one of my first comments and never used foul language. Suddenly I was banned.

I think it's good that there is now this shitstorm, because the moderation in this forum is out of touch with the real world and I have rarely seen a more hypocritical behaviour, which is so obsessed with censorship and arrogance. These moderators and developers deserve every shitstorm possible for their agenda of non-communication and censorship. As the saying goes: Someone reaps what he sows.
#561999 Football Manager 2020 realistic match engine patch
gonefading
4 years ago
4 months ago
2
I posted about match engine patch on SI forum and it got deleted Here you can see screenshot I’ve wrote and what message I got, in English though it’s Korean website: https://m.fmkorea.com/?document_srl=3131331421&mid=fm20free

I don't recommend posting in SI's forums, because there is extreme censorship, users are paid to write positively about FM (astroturfers or shills) and everything is done to present FM to the outside world as a perfect game without any flaws.

Even some users who focus on the tactical part of the forum pretend that their input has some deeper meaning, ignoring the fact that the state of the ME does not even allow tactics to work as intended. It is nothing but hypocrisy and denial.

Since I am open-minded, I have tested your file. The results are actually more realistic (even if there are still a little too few goals on average; you should aim for 2.6-3.2 goals per match in the top league, it's currently at about 2.3-2.5 from what I've seen, but still better than SI's work). Many teams are still playing a bit too risky (high number of misplaced passes in the range from 70-79% from some decent teams), but the possession percentages are worlds better than SI's work. I respect your effort, because I once reworked and improved EA's disastrous Simsettings.ini and Managerai.ini files myself and encountered disastrous bugs on the part of the programmers. I am not one hundred percent convinced of your work, but I can imagine that more is hardly possible because SI's regressive product doesn't allow much more. In any case it is noticeably better than the original json file. Therefore: Good work.

Just because people somehow got a job and get paid for it doesn't mean they are good at it. And most of the time, unfortunately, a large team of programmers will produce nonsense because there will always be mercenaries, and, in the end, a team can only be as good as their worst link.