Fidney - Comments

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#730891 Fidney's SS' Style Default Kits for FM24 (also FM20 - FM23 & Touch versions)
Fidney
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By HeySarki 04 March 2023 - 01:16 AM UTC 

Hello. Thanks for this 

I have a graphic problem with my FM 19(I still play it). All the team logos, player silhouettes, national flags, kits and such are missing. So I downloaded these default kits but that's only one problem solved, as there is no kit number in this file I only get blank kits and it disturbs me really, I tried downloading older versions of your SS defaults with kit numbers but they have been moved from the links. So please if you can direct me towards the direction of where I can get those older versions, or PNG of the kit numbers only please, if I can get default logos too I'll be very happy. Here is my email I believe sending it there will be better than links [email protected]. Thank you very much

Edit Thanks

 

Hi, the numbers are the same as those in the FM17 SS Default Kit pack which I notice you have also downloaded. If you do need the numbers (and the only place they show is on the back of the shirts on the tactics screen) then use the ones from that pack and put them in the same place in your FM2019 install directory and they will work just fine.

 

However, all the graphics you say you are missing are included in the game itself so I would recommend that you reinstall the game. Whatever has happened to them, a reinstall should sort it out.

 

Hope this helps.

#726231 Fidney's SS' Style Default Kits for FM24 (also FM20 - FM23 & Touch versions)
Fidney
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No, sorry, it's coding in the game that puts the badge on the kit, but (due to a bug) it doesn't work if you have an actual badge for the team as opposed to a generic badge.

 

I don't know any way to stop the generic logo showing on the default kits.

 

#716787 Freddie Stanley
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First image uploaded at 14:44 was wrong cut-out, apologies. Correct cut-out added as a response.

#711186 Fidney's SS' Style Default Kits for FM24 (also FM20 - FM23 & Touch versions)
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By luberasa 04 November 2022 - 17:48 PM UTC 

Hi Fidney,

 

Shirt badges are back in FM23? 🙂

 

No such luck I'm afraid. Still no shirt badges on the default kits unless you also you have no badge for that club (default badge will show on shirt). 

#709381 England - English League Level 1-6 SS'22/23 Relink! (04/03/23)
Fidney
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Fantastic work @bolid74 (as usual!), and thank you so much for sharing.

 

I am in awe at how quickly you make these, year after year. I remember “back in the day” when I was actively making kit packs that it would take me weeks and weeks just to do the one pack but you do the entire English (in game) pyramid, and more, in less time than it takes me just to kick Photoshop up!

 

Whatever you are on, can you sell me some?! 😂

#706839 Fidney's SS' Style Default Kits for FM24 (also FM20 - FM23 & Touch versions)
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By Daniele Delicato 21 April 2022 - 14:59 PM UTC 

I followed the path, but the shirts are always seen overlapping what can I do?

 

Sorry, bit late in replying to this!

 

I think your problem is that the 5th directory in in your screenshot is named grapichs - it should be named graphics

#706838 Fidney's SS' Style Default Kits for FM24 (also FM20 - FM23 & Touch versions)
Fidney
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Folks, the design of the default kits in FM23 (or at least the Beta) is identical to FM22 therefore these SS style default kits are fully FM23 compatible which is great news for me this season as it means I don't need to put out a new pack for FM23.

#699781 How Can I Fix This Problem
Fidney
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Hi @aliarici,

 

What you are seeing is the default Sports Interactive texture effect layer being used over the SS style kits (which is slightly larger and a different shape) instead the texture effect layer included in the pack for these kits.

 

This usually happens if the SS style default kits have not been installed in exactly the right place/directory tree within your user folder.

 

The game is extremely sensitive about this and allows absolutely no tolerance. An extra folder in the tree, a folder name spelt slightly differently (even an extra full stop or a space or a capital letter instead of a lower case letter in the name is enough for it to be different to be different).

 

See the OP in the thread for whichever pack you have downloaded for full details and instructions:

 

Fidney's SS Style Default Kits for FM22 - https://sortitoutsi.net/content/59015/fidneys-ss-style-default-kits-for-fm22

Fidney's SS Style Default Kits for FM20 & FM21 - https://sortitoutsi.net/content/50568/fidneys-ss-style-default-kits-for-fm20

 

If the SS default kits have been installed in the right place then another reason you may see this is if you have accidently deleted or renamed the file effect.png in the folder where you have installed the SS default kits to.

 

Hope the above helps. Let me know how you get on.

 

#690342 🏆 sortitoutsi Trophy Pack
Fidney
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Folks,

 

No longer a current competition, but here is the Rous Cup (ID 29059165):

 

#690179 💡 Metallic Logos Request Thread (closed)
Fidney
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By Chris93 29 May 2022 - 17:45 PM UTC 

Rous Cup (MISSING)

29059165

 

 

 

Had a go a this one. Also found a fairly decent image of the winner's medal which could be used as an alternate logo, so done that one as well.

 

Normal - Logo, Medal (possible alt logo)

 

 

 

Small - Logo, Medal (possible alt logo)

 

 

Small @2x - Logo, Medal (possible alt logo)

 

#685867 Joe Adams
Fidney
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By mons 18 April 2022 - 06:25 AM UTC 

@Fidney, when you have multiple images to upload, make it easier for the both of us and upload them as a pack in the future. And if the source is large enough and of enough quality, they should be cut in 250x250 👍

 

I do cut at 250x250 when source images are large enough to produce at that size whilst cutting tight to the face, but alas images for U23s/U18s and staff are often not large enough for that - some have to be upscaled even to get 180x180!

#682750 FM2022 Licensing and Real Name Fix File v4.1 for FM22.4.1 [released on 04/04/2022] - final version
Fidney
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Thanks @mons, get these out any quicker and you'll be releasing them before the updates come out 😄

 

Really appreciate all your effort in producing the Real Name Fix year-on-year. Really does enhance the game experience. Thank you.

#670288 ⬇️ Home Thread - Metallic Logo Megapack
Fidney
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Just clocked the 2022.02 update 😁

 

Thank you so much to everyone involved - cheers 🍻. Wishing you all a very merry Christmas and a happy New Year. 

#669058 Peter Thompson
Fidney
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Better quality cut

#669057 Bill Styles
Fidney
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Better quality cut, and cut tighter to face. Source image unsuitable for 250x250.

 

#669055 Tom Gallagher
Fidney
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Larger image and better quality cut

#668711 Neerav Parekh
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By mons 16 December 2021 - 07:10 AM UTC 

Good cuts @Fidney, but keep in mind that we aim to have the image cropped no more than 2-3 pixels from the chin while having a collar.

 

Since in some sources, the person in the image has a longer neck than usual or the collar is lower down, the above would be quite difficult to achieve naturally. 

 

Here's a technique of how the above can be accomplished quite easily by lassoing the collar and nudging it upwards:

 

 

Also, if the source is large enough, we prefer to have the cut in 250x250, though 180x180 is acceptable if it's a small or low-quality source 👍

 

Thanks for the advice @mons, will certainly try and do better with any others I make.

 

I only made the ones I did because I'm a bit of a completist and it bugs the heck out of me when I get silhouette faces in my squad or staff. When I bag the manager's job at a club the first thing I do is find real faces where I can - and in most cases the source images are far from the best (which I guess is why they were “gaps” in the first place). If I can't find real faces I even go so far as going into the editor to check skin tone and hair colour before selecting an appropriate image from my face-bank (genuine photos but not the real face for the person)!!

 

The ones I uploaded were for my current save and a few from previous saves that I still had lying about, and I decided to upload them in case anyone else found them useful (all uploaded ones are real genuine faces, none of them from my face-bank)

 

I've always made 180x180 because that always used to be the standard size, and hadn't twigged that it had changed to the larger size until you mentioned it. Annoyed with myself for that because the last bunch I did were nice big images even larger than 250x250 which I shrunk down to 180x180 just before saving!

#668226 sortitoutsi is officially 18 years old today!
Fidney
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Wow, 18 years and still going strong. Happy birthday to THE best FM site.

 

And since you're now old enough, have a beer on me!!🍺

#662811 FM22 "New" English Competition Logos
Fidney
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@Carsie  I'm not sure why that is, but there are a number of potential reasons (see below). This is what I see in my game:

(I also use a lnc file to change the competition name)

 

And this is what I see using my test graphic which I use to make sure I've got the ID correct: 

I can think of a few reasons why the image may not show in your game:

  1. You have skin caching enabled in your preferences. If you have, disable this.
  2. You have not reloaded the skin after adding the logos to your game. If you have not done this, do this AFTER disabling the caching.
  3. The png file is not named 2000094524.png
  4. The line in the config is not correct. It should read <record from="2000094524" to="graphics/pictures/comp/2000094524/logo"/>
  5. You have the same ID in a config in a different logo pack, causing a conflict.
  6. The competition has a different ID in your game for some reason.

Hope this helps

#662286 FM20 Hidden Regen UID Finder (Create your own Press Officer & Personal Assistant images!)
Fidney
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@FM Reporter  well you shot that idea down in flames!! 😄. Guess I wasn't thinking it through properly, the only way it might work was if you had exactly the same Db set up as I did but if you have more (or less) active leagues that the game is going to need to generate more (or less) support staff meaning there's a bigger “wedge” of generated IDs between the last database ID and the manager ID.

 

Still, it was a nice idea whilst it lasted.

 

@Vasamm it's the first 999,999 lines that are the worst, it gets easier after that 😁.

 

In all seriousness, I actually use a combination of Excel and Notepad++ to change the IDs in the config so it's actually quite simple to do (as long as you are confident messing about in Excel and Notepad++ of course).

 

Attached config.xml contains the ID range 2002042238 - 2003090237 which should work for FM22 if used in place of the one in Rowan's pack.

 

I recommend you only use it to detect the actual ID and then create a new config with just a few lines in for the found IDs to use in the game, otherwise it may interfere with faces if you use a custom database with additional people added, or if SI increase the number of people in the Db in a future patch.

 

#661949 FM20 Hidden Regen UID Finder (Create your own Press Officer & Personal Assistant images!)
Fidney
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Folks, the UID finder does work but the IDs are significantly higher so you need to adjust the ID range in the XML file in order to get it to work. 

 

The last ID of a person in the database is currently 2002042237 and my manager ID is 2002105914. I never twigged before that my personal assistant's ID is mine+1 but it is indeed. You live and learn! Shame that the other IDs - press officer and player liaison officer aren't as easy to deduce.

 

However, I have found that the ID numbers for the press officers etc, in FM22 fall somewhere within the range 2002042237 - 2003090236 (yes, I have 1,048,000 lines in the config I use in the UID finder!!)  The range in my XML is way bigger than it needs to be, and if I was a betting man I'd say the actual range is within 2002042238 (last person ID+1) - 2002105913 (my manager ID-1)

 

ADDENDUM

Press Officer ID in my save is 2002071583 which is my manager ID-34331
Player Liasion Officer ID in my save is 2002071584 which is my manager ID-34330

 

Anyone care to test whether this is a constant and see if they can find the ID for those in their save by using the above sums?

#661620 Fidney's SS' Style Default Kits for FM24 (also FM20 - FM23 & Touch versions)
Fidney
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By EnigMattic1 16 November 2021 - 12:23 PM UTC 

Just a quick question. I've used your default kits for god knows how long now, but I always have a shadow behind the kit. It is more noticeable around the collar and sleeves. Is there something I've done wrong? 

 

I have tweaked the overlay layer a little this year so it is a better fit as the previous one had a very thin brighter outline that was mostly noticeable on a dark background, but I wouldn't call that a shadow and I don't think that's what you mean here.

 

My initial suspicion based on your description is that the file path to the default kit folder is not 100% exactly as it should be, and if not, then although the SS style default kits will work they will have the SI overlay layer instead of the one in my pack and that overlay is (obviously!) a slightly different shape and size. It is almost transparent and where it overlaps the SS style shape it would be visible as a shadow.

 

Of course that's only a suspicion based on your described symptoms - can you post a screenshot of what you see please?

#658092 💡 Alternative Metallic Logo Request Thread (closed)
Fidney
20 years ago
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Folks,

 

A few of the above requests done for you (see attached zip for all sizes).

@mons 
@EnigMattic1
@mattdonne 

I know the below isn't what you asked for, but found their existing logo on their Facebook page and I think it looks great metallicised!

@mattdonne 
@Quackje 
@InvoluntarySuicide 
@gronaldo1909 
@gronaldo1909 

 

Attached .zip contains all the above in normal, small & small @2x sizes.

 

Enjoy!

#656564 [TEMPLATE] FM21/FM22 3D to 2D project
Fidney
20 years ago
1 week ago
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@wfm18, thanks for the offer but I don't have anything that I was really attempting to do convert, I was just trying it out, and I'm just a dabbler when it comes with working with images so can't really justify the expense of upgrading to CC.

 

This is a really impressive project and has the potential to revolutionise kit-making in the FM community. I look forward to seeing how this progresses and really hope that people do buy into it.

 

 

#656527 [TEMPLATE] FM21/FM22 3D to 2D project
Fidney
20 years ago
1 week ago
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This is simply amazing work @wfm18 & @DokteurHaisse, my jaw is on the floor!

 

I would never have thought something like this was even possible, but not only is it possible, the results are outstanding. I really hope that this does take off in a big way and it can only benefit the community as a whole if all the very talented kit makers out there were to concentrate on just one style instead of dividing their efforts over 3 different styles.

 

My Photoshop skills are pretty basic, but luckily for me, using your scripts doesn't seem to require any Photoshop knowledge at all. I have downloaded and had a play with the scripts and I am really, really impressed with the results, although they haven't turned out as well as your examples.

 

These are converted from bolid74's 3D kits for FM 21

 

 

 

 

 

For me, the sleeves on both seem a bit off. On the SS kit the left sleeve needs rotating slightly forwards, the right sleeve slightly backwards, whilst on the Standard kit both sleeves need rotating a backwards. On both, the badge and the manufacturers logo are a little high and on the standard kit, the badge has not warped in the way that it does on SI's kits and in in your examples.

 

I get pretty much the the same when using SI's 3D kits lifted from FM22, although the placement of the badge and manufacturer's log is better:

 

 

 

 

 

 

 

Could this be something to do with my version Photoshop (CS6 version 13.0 x64) or am I using the scripts incorrectly? All I have done is open Photoshop, drag and drop the .jsx file into the open window, then follow the prompts to pick the appropriate config and set where I want to save the output.

 

Cheers

#656278 England - English Leagues Level 1-6 SS'2021/22 Relink! (27/02/22)
Fidney
20 years ago
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Excellent work @bolid74, and thank you for sharing. 

#656276 Fidney's SS' Style Default Kits for FM20 & FM21
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#654453 Fidney's SS' Style Default Kits for FM20 & FM21
Fidney
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By PequenoGenio 23 October 2021 - 09:15 AM UTC 

Hello mate.

The logo don´t show up on the kit.

 

Unfortunately badges will no longer show on the default kits if you have a logo/badge for that team. Something happened in one of the FM21 patches which stopped them showing, and whatever it was it seems to have been carried into FM22.

 

The badge will only show on the default kits if the you also have the default (fake) badge for that team.

#650464 Fidney's SS' Style Default Kits for FM20 & FM21
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By amazinJ89 21 September 2021 - 19:21 PM UTC 

must've done something wrong, my editor wouldn't load. do i need to follow any special path.

 

on a separate note, i know it's more complicated but could i use the resource extractor and replace the default kits with your ones then repackage the file.

 

If your editor won't load then I'd recommend undoing the changes you've made. To be honest, it really is not worth the effort just to see the SS style kits in the editor. Seemed cool at the time, but now it's pretty much “meh”. The editor is not the game itself, and (unless you are addicted to tinkering) you will only use it once in a blue moon so it really isn't worth the effort.

 

I had to reformat my laptop a few months ago and haven't bothered making these changes on my current installation. Still use the SS style default kits in-game though (along with the SS kits packs, metallic logos, facepacks etc.) just don't bother with making them show in the editor.

 

On your separate note, I think that would work OK - I can't see why it wouldn't but I haven't tried anything like that myself. Just make sure you take a backup of the .fmf file before you start messing with it because if you don't and things go tits up you might well end up having to reinstall your game. I'm a great one for not following my own advice there - to my cost!

#650373 Fidney's SS' Style Default Kits for FM20 & FM21
Fidney
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By amazinJ89 20 September 2021 - 21:03 PM UTC 

Do you have all your graphics in the pictures sub folder, So graphics\pictures\kits,logos,faces etc? 

 

Yes I do. I have my User Data folder in a custom location (D:\Football Manager User Data) but everything inside that is structured as per the default location (C:\Users\YOUR NAME\Documents\Sports Interactive\Football Manager 2021) so path for me is:

 

D:\Football Manager User Data\graphics\pictures\ etc.