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#807542 Morrey's FIFA Super League (5 tiers, 900+ Teams)
Giorgio Gandolfi
It's an XML file:
put file in “C:\Users\[Your User name]\Documents\Sports Interactive\Football Manager 2024\editor data”
next open FM24 editor:
(1, select 24.3 DB. 2, press OK)
(1, press “file”. 2, press “import”)
(select this file, next press load)
(1, press “file”. 2, press “save…”)
(choose file name WITHOUT any extension)
When you start a new game you can choose this DB extension.
#807525 Morrey's FIFA Super League (5 tiers, 900+ Teams)
Giorgio Gandolfi
I tried using the same settings on the previous file. The first season works correctly, but then, in the following ones, the transfer market doesn't open. Has anyone else experienced this issue? Thanks.
#807277 Morrey's FIFA Super League (5 tiers, 900+ Teams)
Giorgio Gandolfi
I tried the settings and I find them very enjoyable. There's just one thing that bothers me: the limit on warnings. I think it would be better to use the formula from the Italian Serie A (5-9-12-14-15).
#806505 Ultra Realistic NewGan Faces - AI Generated Facepack for Football Manager
Giorgio Gandolfi
I followed the procedure, and in 'real' games, it actually works perfectly (I'm managing Milan and I can see various newgens in my team and others with AI-generated faces). However, if I start a new game with the 'fake players' option enabled, the procedure doesn't seem to work (the config.xml file is created).
Here’s the start of the Milan file:
<record>
<!-- resource manager options -->
<!-- dont preload anything in this folder -->
<boolean id="preload" value="false"/>
<!-- turn off auto mapping -->
<boolean id="amap" value="false"/>
<!-- logo mappings -->
<!-- the following XML maps pictures inside this folder into other positions
in the resource system, which allows this folder to be dropped into any
place in the graphics folder and still have the game pick up the graphics
files from the correct places
-->
<list id="maps">
<record from="players/male/0/BEL524" to="graphics/pictures/person/r-12078880/portrait"/>
<record from="players/male/3/CIV168" to="graphics/pictures/person/r-12082152/portrait"/>
<record from="players/male/1/BRA697" to="graphics/pictures/person/r-13193913/portrait"/>
And here’s the start of the file from the game with fake players:
<record>
<!-- resource manager options -->
<!-- dont preload anything in this folder -->
<boolean id="preload" value="false"/>
<!-- turn off auto mapping -->
<boolean id="amap" value="false"/>
<!-- logo mappings -->
<!-- the following XML maps pictures inside this folder into other positions
in the resource system, which allows this folder to be dropped into any
place in the graphics folder and still have the game pick up the graphics
files from the correct places
-->
<list id="maps">
<record from="players/male/3/GUY92" to="graphics/pictures/person/r-85139014/portrait"/>
<record from="players/male/1/ESP421" to="graphics/pictures/person/r-67217524/portrait"/>
<record from="players/male/1/POR418" to="graphics/pictures/person/r-55041632/portrait"/>
#806504 FM.Z Tools - Tool for creating config files for Ultra Realistic Newgen / Regen Faces (URAN Facepack Installer)
Giorgio Gandolfi
wrong section… sorry