Shrewnaldo - Comments

#218476 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
@Shrewnaldo

Try this https://db.tt/UIT10eaj
I make this panel to skin.
Change you game skin to MySkin.


Hi artdekdok. I tried that but no luck. The panel was still empty, even on the first profile this time. I think I'll just move on and forget trying to get that one to work. Thanks for all your help, much appreciated.
#218171 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
Yeah I've done that, quite a few times! Restarted too. It seems to be a consistent issue since I've downloaded the panels.

Why would it should ok on the first profile but then fail for every subsequent profile? What changes?


Following on from this, I asked on the SI forums if anyone could assist as we'd seemed to have run out of options. Michael Murray suggested the following:

You need to increase the minimium and default height values assigned to the attributes container


Now I'm afraid I haven't the slightest clue what he's talking about nevermind how to do it. Does that make any sense to you and, if so, can you advise how I would do it? Many thanks.
#217202 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
Yeah I've done that, quite a few times! Restarted too. It seems to be a consistent issue since I've downloaded the panels.

Why would it should ok on the first profile but then fail for every subsequent profile? What changes?
#217140 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
I think this file can fix your problem.
https://db.tt/jdraBcR0
Backup your 5 files before use this.


Thanks very much but sadly no. The panel shows perfectly on the first profile that I try but all subsequent profiles it just goes blank again.

I can't understand why it would show on the first profile but not after that. It's all very odd.
#216931 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
This is the issue here:
http://i58.tinypic.com/j0jlsl.png

To my untrained eye, it seems like I should be extending the yellow box in your key above. However, when I set the height to anything greater than 220, the attributes will disappear from the second profile I choose and every profile from then on (bizarrely, they always appear the first time).
#216824 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
Open file 'a player attributes panel overview.xml'
Scroll down to <container height="250"> under <widget class="picture" file="dividers/standard/horizontal/line" height="1"/>
Change 250 to lower value

And 'a player stats panel.xml'
Change row_height="19" to 18


Thanks for this. Unfortunately I couldn't get it to work without needing a scroll bar to see the attributes at the bottom of the list. A bit annoying as there's free space at the bottom of the panel but not a big deal.
#214708 Player Overview Panel Mods
Shrewnaldo
11 years ago
2 weeks ago
9
Guys, quick one - not sure if you've seen it yet. See attached photo.

Playing on 1600*900 windowed, the attributes for all players seem to have disappeared. Oddly they were there when I first installed the panels during a match.

EDIT - it seems that the first time I log on, I'll see the first player's attributes but then all subsequent players that I click on have the blank box shown.
#208536 FM2015 Real Names and German National Team Fix File v2.0 for FM15.3.0 [25/02/2015]
Shrewnaldo
11 years ago
2 weeks ago
9
Not sure if you are collating individual examples of the teams whose names are incorrect. If so, you can add FSV Frankfurt who are now known as Frankfurt Erlenbruch in the game.
#170072 Interview with Shrewnaldo
Shrewnaldo
11 years ago
2 weeks ago
9
Hey Hunter, as I said on Twitter, I think you've misinterpreted what I was trying to say:

I'm surprised that you don't get (or maybe you do get it, but you're just criticising) why people advocate using a "logical" balanced system over a tactic that exploits the ME


I'm not criticising people who advocate using a balanced system over an exploitative one, not at all.

What I am saying is that the concept that all supposedly logical tactics will work in every match engine and that only exploitative ones are 'broken' by patches is completely ludicrous. Let me try and put it in a context that may explain it better.

Patch 14.x has an in-built flaw / bug that makes playing an offside trap incredibly dangerous because runs from deep are not properly picked up by the midfield. Patch 14.x2 then fixes this by correcting the defending AI.

Situation 1 - I've built a tactic on 14.x that takes advantage of this bug and win every game 5-0 using a counter-attacking system against teams that play an offside trap. When 14.x2 comes along, my tactic is now "reasonably effective" and no longer exploitative.

Situation 2 - I've built a tactic on 14.x that is entirely 'logical' but uses an offside trap and I'm losing game after game 5-0 because my midfield doesn't pick up the runners like it should.

Situation 3 - I've built a tactic on 14.x that doesn't take advantage of the bug but which also protects me against it, using a deep line. When 14.x2 comes out, I start losing more goals because the 'balance' to fix the bug of runners from deep has been re-jigged to keep the "average goals per game" statistic now that the unrealistic number of goals against offside traps has been reduced.

And that's before we've got to the bugs in 14.x2 breaking the "logical" approach that I'd taken in 14.x.

On both 14.x and 14.x2 I was told that a "logical", balanced tactic would be effective. Is that really the case? I don't think so. It's a glib comeback that is aimed at belittling the person who is complaining about the patch but is trotted out for every single version of the game and every single version of the patch.

If 14.x was such a balanced engine that rewarded "logical" tactics so much, why was 14.x2 needed in the first place?

I'm not criticising those that wish to play a balanced tactic, I reckon I'm one of them and I don't know many people that simply look to build an exploitative tactic. I do, however, find it borderline insulting that SI consistently suggest that "actually this one is good. Remember when we told you the last one was logical and broke all those nasty exploits, well actually we meant this one... at least until the next patch comes out. That one will break the exploits we're telling you currently don't exist in our realistic 'logical' match engine."

I don't think anyone expects the game to be bug-free but we can do without the sales-pitch rhetoric telling us that the only problem is we don't understand football or our tactics aren't "logical".