@fajar agung, good work but there are some tweaks needed to your cuts. Perhaps you can re-cut the ones I've left pending with the below in mind.
a) Leave no more than 2-3 pixels above the top of the hair and beneath the chin, so that you use the full height of the canvas as much as possible and let the face take up as much space as the source allows.
b) When a source image is tilted to one side (as in this case and a few of your other cuts), then it should be rotated so that it looks more upright before it is cropped, because the cut looks much better in-game in this way. Watch this video to see how it can be done:
@fajar agung, good work but there are some tweaks needed to your cuts. Perhaps you can re-cut the ones I've left pending with the below in mind.
a) Leave no more than 2-3 pixels above the top of the hair and beneath the chin, so that you use the full height of the canvas as much as possible and let the face take up as much space as the source allows.
b) When a source image is tilted to one side (as in this case and a few of your other cuts), then it should be rotated so that it looks more upright before it is cropped, because the cut looks much better in-game in this way. Watch this video to see how it can be done:
Thanks for your appreciation. can I get another alternative link?
@fajar agung, good work but there are some tweaks needed to your cuts. Perhaps you can re-cut the ones I've left pending with the below in mind.
a) Leave no more than 2-3 pixels above the top of the hair and beneath the chin, so that you use the full height of the canvas as much as possible and let the face take up as much space as the source allows.
b) When a source image is tilted to one side (as in this case and a few of your other cuts), then it should be rotated so that it looks more upright before it is cropped, because the cut looks much better in-game in this way. Watch this video to see how it can be done: