@dapierro, can you give it another go? Needs an update, but we want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:
As you know, we also want all cuts to include a little bit of collar. At the same time, the ideal cut only contains 2-3 pixels beneath the chin. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.
Here's a video of the process on how to nudge the collar upwards:
@dapierro, can you give it another go? Needs an update, but we want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:
As you know, we also want all cuts to include a little bit of collar. At the same time, the ideal cut only contains 2-3 pixels beneath the chin. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.
Here's a video of the process on how to nudge the collar upwards:
Good work, but for future reference, you don't really need to nudge the collar so far up, because he then looks a bit hunchbacky 😉 Will take care of it myself, not to worry 🙂
Good work, but for future reference, you don't really need to nudge the collar so far up, because he then looks a bit hunchbacky 😉 Will take care of it myself, not to worry 🙂
Now that you mention it, he does look a bit hunchbacky, sorry mate
@dapierro, can you give it another go? Needs an update, but we want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:
As you know, we also want all cuts to include a little bit of collar. At the same time, the ideal cut only contains 2-3 pixels beneath the chin. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.
Here's a video of the process on how to nudge the collar upwards: