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#609474 How to add new images to your megapack
RedflagRik
4 years ago
11 months ago
4
Premium
Adding images to the megapack
N.B. Any teampacks and individual images are included in each update pack; this is for the impatient who want cuts to be included in their MP folder before then.

1. Save the image(s) to a temporary folder (e.g. Desktop or a folder in there)

2. Copy the image(s) into;

- My Documents/Sports Interactive/Football Manager 201x/graphics/your MP folder

Overwrite only if you are absolutely sure as the previous image will then be lost!

3. Use fmXML (or a similar program) to rebuild the config.xml file to reflect the new changes.

4. Load up FM, to confirm that the new cut/s has/have appeared.





Getting an Individual picture to appear in game:

1) Save your chosen picture as the correct ID into the following folder:
My Documents/Sports Interactive/Football Manager 201x/graphics/anywhere apart from your MP folder
(You may need to create the last 3 folders)

2) Next you need to create a config file, (the file that links the game to the image) and put it in the folder "Individual" with your picture.
You can download fmXML (Instruction Video) which will do it automatically for you. Save it.

3) Go back to your game prefs and untick "Show unique IDs" click confirm and hey presto your picture should be there.


Any questions, please feel free to ask.


Does this site have any places to upload content that won't break my pc.
#609184 Sorting out the mess - Bradford City
RedflagRik
4 years ago
11 months ago
4
Premium
Quick Editor update: Adding Ryan Sparks as CEO to database, will also share the data with community Editor Update.
#609004 Sorting out the mess - Bradford City
RedflagRik
4 years ago
11 months ago
4
Premium
Just a quick update with a bit of housekeeping on this one before I begin. I'm making some slight edits (not cheating) to make Bradford City a bit more realistic even with the Dec 26 Editor Update. I will also share those updates as soon as I figure out how.

Here's the deal, Bradford City have a new CEO that hasn't been added called Ryan Sparks, and some of the players abilities are either too high or too low and don't reflect realistically enough, the issues at Bradford City. This isn't just about making players who are not rated high enough better, but also giving a bit more realism to some FM21 over-rated players at Bradford City (Dylan Mottley-Henry, Kurtis Guthrie to name just two). I also am using editor just to refine a few things to do with how some players style of play has been missed, along with a few positional additions (such as Bryce Hosannah, who is more natural as a winger that cuts inside and also likes to use close control to beat players etc, who's stats don't really allow for him to have a free-role that would most certainly suit him as a player, even though, currently nobody has thought to ask him to play in a kind of false 9 role - Spoiler alert there). Lee Novak is also a bit underrated, so he will get certain stats upgraded as well as his style of play. Another player is Clayton Donaldson who isn't realistically represented. He is too high in the composure department, with him most likely to score than miss in FM21, whereas in real life, he's not that good. But he also has a load of other qualities that make him worthwhile putting in the team, such as his hold up play and ability to sometimes put in through-balls and crosses that do cause defences problems (another spoiler alert).

Asides from that, the edits will be very minor, but I'm attempting to best fix real world problems at the club, which means making FM21 Bradford City fit the realities of Bradford City. In other words, so in game, I can look at what I know about the players and staff as a supporter that knows this club well, rather than having to focus on the player stats and deviate from reality as a result. Hopefully any Bradford City supporters out there, will appreciate what I'm trying to do for the story, and yes, I will figure out how to share my Edit details soon.

For those who know, yes, I'm even editing the 3rd kit to have those annoying white numbers on our grey kits (as they do in real life), rather than having them how they should be which is how they are in FM21.

Anyway you get the general idea.