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#827237 FM24 League Updates
Icy
Thanks for the link! Can you please tell us which one is the last with the 24/25 league structure and teams? V4999 for FM24.3?
#648067 [FM21 Summer DB] League Requests
Icy
Sorry but where can we see which leagues promotions/relegations has been updated already?
#642504 [FM21 Summer DB] League Requests
Icy
Hi guys, what about the Spanish leagues promotions/relegations? Need any help?
#562009 Football Manager 2020 realistic match engine patch
Icy
https://youtu.be/Mbn-4RK5Sww
#561726 Football Manager 2020 realistic match engine patch
Icy
https://youtu.be/cbHU5CLNSCg
#561720 Football Manager 2020 realistic match engine patch
Icy
I have also compared the original file and the modded one and in my opinion the most important changes are these related to the players acceleration, speed and turning speed, that a bit faster in the modded version and probably the ones that help to the gameplay improvements we see. There are also changes to players bumping each other, heading etc, again helping more the physical game.
Don't know how it will look in a more technical and top division like La Liga, but for lower divisions in England for sure it looks more realistic.
I have also just seen something not so usual in the original ME, a through pass from a central midfielder to the striker that scored against me.
If the mod author is whiling to discuss it would be great to know why he has changed each parameter, so we all can better analyze the changes and the reasoning behind them. I hope SI won't remove that file for FM21 so we can use it as the "sliders" in FIFA, as they might be inclined to do it as it might be worse for them to know that when a player complains about the ME if he is using the original or modded one.
#561697 Football Manager 2020 realistic match engine patch
Icy
I have downloaded and edited the .json and what it does is to change mainly the game physics, players speed, players turning speed, players jumping, pass speed etc. I have not tested it yet, but the fact that this guy managed to get a better playing engine just changing values and testing is awesome, as I bet it needed a lot of testing, as a single game can just have a placebo effect. Good job Billgates!!
BTW, for these scared of downloading it, there is no way to do any harm to your computer with a .json file, it's easy for anybody to just open it and read the content with a text editor and see what it does, so download it safely.
For example this is part of the code related to players speed that has been edited:
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"very_slow_walk_speed": 4370,
"slow_walk_speed": 8440,
"walk_speed": 12010,
"fast_walk_speed": 16030,
"slow_jog_speed": 20740,
"jog_speed": 23510,
"moderate_jog_speed": 28090,
"fast_jog_speed": 31630,
"run_speed": 38404,
"sprint_speed": 58056,
"top_speed": 78408,
"base_top_speed": 77000,
"theoretical_max_running_speed": 128700,
"theoretical_min_diving_speed": 40000,
"theoretical_max_diving_speed": 72000,
This was the original one:
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"very_slow_walk_speed": 4470,
"slow_walk_speed": 8940,
"walk_speed": 13410,
"fast_walk_speed": 17880,
"slow_jog_speed": 23000,
"jog_speed": 26820,
"moderate_jog_speed": 31290,
"fast_jog_speed": 35760,
"run_speed": 44704,
"sprint_speed": 67056,
"top_speed": 89408,
"base_top_speed": 78000,
"theoretical_max_running_speed": 122700,
"theoretical_min_diving_speed": 50000,
"theoretical_max_diving_speed": 75000,