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#743915 Unplayable leagues
Montpellier93
Ohh I see. I did that in previous iteration of this update in 2018. But now I try to adjust it and I thought what happens if I don't do mutual swap in unplayable leagues. Thinking like, if lower division doesn't need mutual swap, so why would other unplayable leagues need that? Even if the unplayable league has some rule about fixed 16 teams in, how would that affect simulation considering those are unplayable thus not simulated, and only used to push teams up based on reputation. That's what I thought.
#743907 Unplayable leagues
Montpellier93
Thanks! I understand you moved teams from Maltese league but you didn't replenish Maltese league with other teams, right?
#743856 Unplayable leagues
Montpellier93
Let's do concretic example.
I am remaking existing mod which adds from 1st to 5th league in Cyprus, the mod worked before, top league has teams, but leagues 2 to 5 have no teams in that mod. I just add new teams in empty leagues, I did it few years ago and it worked well with exact same mod, so I just assume it should work here too. I stick to number of teams these playable leagues should have, of course.
My question is only related to unplayable league. Speaking in details for my fantasy league, I want to add some teams from https://sortitoutsi.net/football-manager-2019/competition/36042400/greek-amateur-division-eastern-attica unplayable league, some teams from https://sortitoutsi.net/football-manager-2019/competition/136045/czech-fourth-division-c unplayable league, some teams from https://sortitoutsi.net/football-manager-2019/competition/71053306/ukrainian-christian-football-league-high-league unplayable league and so on. Those teams to be moved into Cyprus empty leagues that will become playable & the whole league becomes open championship with plenty of countries.
Question is: all of these unplayable leagues have some certain number of teams. Should I keep that number always same? or I can take teams from unplayable leagues not caring about the number of teams there?
Thanks in advance, I really appreciate your reply!
#743845 Unplayable leagues
Montpellier93
Thanks! Wait, so unplayable league still must have the number of teams written in their rules? I.e. if I take out 14 teams of 16 teams league that was unplayable, it keeps 2 teams, and I have no idea if unplayable league has rule of 16 teams. But would it matter now, since it's unplayable, would the game crash?
I mean, I used to move team out of czech league into german and doing vice-versa keeping same number of team in leagues I exchanged them from. But I didn't just take 12 teams from czech unplayable league into new fantasy league, making czech unplayable league almost empty.
#743805 Unplayable leagues
Montpellier93
Let's say, there are plenty of unplayable leagues in each country, for example, Ukraine:
https://sortitoutsi.net/football-manager-2019/nation/800/ukraine
Each of them has 12, 16, 18 teams or something.
My question is, what happens if I steal couple of teams from those unplayable leagues into a new league of mine I make? Would it somehow damage the simulation or it's fine as long as I don't activate those unplayable leagues (with mods probably)?
Example: the league on screenshot has 16 teams, it's unplayable without mods. What if I move 10-12 teams from this league into any other playable league I work on, would it crash the gameplay if I enable Ukraine as playable league and won't use mods? Unplayable league from screenshot would end up having 4-6 teams only.
In comparison, I used to grab teams from unplayable “Lower division” and it went well. But I'm not sure about these ones.
Thanks in advance.