Home
Blog
Careers
Forums
Downloads
FM24 Real Name Fix
FM23 Real Name Fix
FM24 New Leagues
FM23 New Leagues
FM24 Tactics
FM24 Data Update
FM Database
FM Guides
FM Shortlists
FM24/25 Update Wonderkids
FM24/25 Update Free Players
FM24/25 Update Bargains
FM24/25 Update Players to avoid
FM24/25 Update Club Budgets
FM24/25 Update Club Facilities
Graphics
Installation Guides
Records
Prediction League
Fantasy Football
Search
Fantastic
Yes I know, FM Classic. But still, this shit is desperate. It's embarrassing that SI can't think of a better way to generate income with post release content and also insulting to the thousands of people who use products like FM Scout or FMRTE.
Not that anyone would ever admit to it, but I'm fascinated to see if anyone uses this and on a larger scale I really want to know how SI will do with sales of this and the other unlockable shit.
For me it just demonstrates what a wholly boring company they are, devoid of innovation. It's taken them over a decade just to bring the online play up to speed. Fuck I hate this company.
Liam12LUFC
Flash.
Zoli
KEZ_7
Zoli
SI should hire some good gfx designers from across the scene and make people pay for visual stuff. No harm in that. But then again, SI are known for making stupid decisions, such as restricted sites from creating eBooks for the game and whatnot.
Crane
Maybe have a career sub-section just for FMC games?
Felton
That's a good idea.
Jason
TomDixon77
How do you figure that?
I agree, It would be an insult to those who actually play the game properly and spend season after season building up their squad and finances just for some noobs with disposable incomes to clutter up the board with their plastic careers.
Phoenix Arrow
Yeah. I have a full time job and like a life and shit so the time I have to play FM is fairly minimal. FM Classic makes sense for me to play it for that reason. I have no intention of buying any of those perks and I think splitting the careers section will just make people look down on FMC users.
Flash.
SI will make a decent amount of money out of it and they've kept it to the Classic mode, which most people serious about the game won't use anyway.
Telegram Sam
Zog
It's not going to effect the game for me one bit, some mugs will get ripped off and maybe one day SI will invest this in something good, like non-shit new features.
Fantastic
Jason
SI Charge £2.49 for an extra 10million on your budget, or you could use a totally free alternative and add as much money as you want for free. Why would they not try to make FMRTE not possible on FM 13?
Its pretty much like you charging 50p for a bag of sweets, in your sweet shop, but some dude is outside doing the EXACT same bags for free, would you leave him there? Of course you wouldn't, if you could move him on you most certainly would.
Rowan
I would be concerned that he appears to be giving sweets away, isn't that a the behaviour of a potential paedo...? What does he want me to do in return for those sweets....?
Perhaps you should have used a different analogy
Jason
Well i never thought of it the way you did, maybe that says something
The sweet guy is gaining more custom, because hes giving them away (hes losing a profit just like SI would be if they let FMRTE exist), the person selling them would not be happy (because hes losing his profit, from the guy thats giving them away!), if he was happy...... he's in the wrong job.
Justicar
The difference is, is that the man in the shop has already signed the sweet-buyer up to a yearly base sweet program for circa 20-30£. The man outside then offers additional sweets that make the base sweet program a more attractive sweet system to be involved in. That person is therefore more likely to buy the "yearly base sweet program" next year.
This move allows SI to compete with the RTE, so it gets a slice of the market (it will be much less fiddly for players with disposable income to simply buy the "sweets" they want). SI wins either way. There is no need to stop the man outside, but they make it easier for their repeat customers to get a similar auxiliary product that the man outside is offering at a small cost (presumably to some people).
So sweets is a shit analogy.
TomDixon77
AFC
Anyway, literally every game coming out these days has micro-transactions as a way to generate extra revenue throughout the year. This is the first year they are doing it so I'm sure they'll come up with innovative add-ons etc as the years go on.
I personally feel like it's a good idea. Those who want to use them can, those who don't are not forced to. It will not change your experience of the game if everyone else is using them and you aren't.
Fantastic
But sure, IT'S A GREAT IDEA.
AFC
I just think that this being the first year SI are doing paid content, as the years progress the add-ons will get better and hopefully provide more value.
Also, just because the scene die-hards who play the game properly (who obviously aren't the target market for this stuff) don't see the value in it, doesn't mean that others will not. I mean as you said, paying to cheat is basic stuff but this is just the first set of add-ons which I expect will grow.
People obviously see the value in FM RTE as they pay for it to cheat, so the users who play that game in that kind of way will get value from the add-ons as well.
I'll wait for the figures to come in to see how well the paid content done, but from a business standpoint yeah I think it's a great idea and one that will be successful and can hopefully be built upon for FM14 on and beyond.
Anyway, what kind of things would you get value from? Just curious.
Fantastic
It is absolutely proven, beyond doubt, that there is no longevity in the pay2win model that free-to-play games offer. The short term increase in income evens out and the community withers and dies. The most successful free-to-play games, games which I might add thrive on after market content, are ones that do not give anyone an advantage. Don't alter the fundamental mechanics.
So you have to ask, what would be good content?
Added leagues - Cyprus, Nigeria, Egypt, the removed Thai league.
Skins
The ability to create custom tournaments so players can replicate international competitions
Aesthetic improvements that people who want them will buy. Calling paid-for-cheats good business is incredibly short sighted. It's not good business, good business is coming up with a microtransaction that doesn't satisfy the needs of a few lazy people, it is content that theoretically your entire userbase will be interested in.
I'm not an idiot, DLC is here to stay and only a stupidly ignorant video game company would ignore that. But it comes as no surprise to me see that the best idea SI could come up with when they ventured out into the unknown was this travesty. As I said in my original commentary, it shows how devoid of innovation they are.
AFC
All valid points. I like the idea of the added leagues.
As for aesthetic improvements, I've been thinking about the idea of paying for the ability to change your teams kit and kit colours at the end of a season. I get bored of seeing the same colours every game and when I played FML I used to change the colours often, something small but I suppose this provides value for some people. Haven't discussed this with anyone yet though, not even sure if it would be feasible due to licenses.
TomDixon77
They aren't going to bother getting licenses for new leagues, or adding smaller countries, unless something like the Premier League or Bundesliga suddenly become available, as the editor allows people who want stuff like African leagues, etc. (and it's only going to be diehards who do) to add them
kingjericho
(when I say noobs I don't mean stupid people, I just mean people who don't invest much time in the game, it's not to be taken offensively.)
Fantastic
Well see the funny thing is that for countries like Egypt the infrastructure is already there. They have all the teams, the players, the aesthetical data. All they need is the license. Now if you replicate that with three other leagues and then charge £2 and call it the Africa pack. Would you get 10,000 sales? Maybe, maybe not. The question should be is it worth their time. Well yes it would be. Because you're not going to get a solid set of empirical data on the willingness of your userbase to buy DLC if the experiment is going to be using shit like paid for cheats.
Tommo.