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KEZ_7
Gameseek - £24.75
Greenman Gaming - £34.99
£26.25 with discount code - GMG25-OGRUH-7SM8H
Shopto.net - £29.86
The Hut - £29.98
Zavvi - £29.98
Amazon - £38.60
Screenshots and original article:
http://www.footballmanager.com/lang/en_GB
Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.
Improved Match Engine
The 3D match engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers’ AI so that they’ll adapt their tactics more readily over time.
More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
Slashman X
That sounds awesome, although would probably hurt fansites like this
tedski69
Micromanagement galore! Have chats with upset players?
Is this "Jeremy Kyle" manager now???
There is absolutely NOTHING included in FM14 that would make me want to part with my money. Sadly for the first time ever I'm going to give it a miss.
Crane
Slashman X
Tommo.
Sam
Slashman X
Sam
Then again I didn't enjoy FM13 so I should give 14 a chance I suppose.
tedski69
Oh dear! Does my opinion differ from yours?
There's nothing good enough this time around to warrant paying money for what is essentially a data update.
KEZ_7
Agree with Tommo. that loan backs is a great addition aswell as loans involved in transfers
mambaman
Fantastic
Poe
NovaGB
Franck
Anyway, the re-vamped tactics strikes me as a pretty significant change, just like the brand-new match engine last year. A couple of lines of text and the odd screenshot isn't going to give you any idea how something like that actually alters the gameplay.
NovaGB
Fantastic
Training is about working on skills and practising tactics, so some kind of fleshed out training mode where you can test out tactics and set pieces, as in actually watch them play out, and receive feedback from coaches in order to develop a side definitely needs to be considered.
As much fun as buying players and playing matches the real bread and butter of management is match readiness and at the moment the game is very much trial and error as opposed to trail and improvement.
Don't get me wrong though, it's still an unbelievable product which provides more replay value for me than any other game out there. It's just become quite stale for me. I've sunk about 4,000 hours into the last four iterations of the game and my enthusiasm for playing the game has certainly waned in that time. It sounds almost masochistic, but I want it to be even harder, even more realistic, even more in depth. I had a cursory glance at the latest edition of Out Of The Park Baseball, a sport I'm totally unfamiliar with, but they seem to do a good job of having just that much more detail. I don't feel daunted when I play the game any longer, success is simply a matter of going through the same relative motions.
Telegram Sam
K3V0
Gendo
Dixiit
rebintro
What were you expecting? I think that the clue is in the title: Football Manager.
RhylFCKiko
Telegram Sam
K3V0
I like that, I mean it's nothing huge, but a nice touch as you said.
Matt
Footygamer
http://www.neogaf.com/forum/showthread.php?t=493568
TomDixon77
I'd be amazed if we were allowed to sell stuff. However, I've just realised that uploading stuff to the steam workshop almost certainly means they can claim dibs on it.
Crane