This megapack improves several values for all Nations ingame to increase realism in FM to a whole new level.
It was fulltime-project over several months and I am happy to finally release all together in a megapack. All files are made with my own created db to ensure consistency in the changes.

This megapack contains following files:

- Daveincids Alternative Youth Rating + Game Importance and others v1.2

- Daveincids improved market values + Salaries + Sponsors v1.3 New

- Daveincids current currency exchange rate v1.0

- Daveincids League reputation change v1.0

- Daveincids finances mod v1.0

- Daveincids Belgium sponsorship fix v1.0

- Daveincids Transfer Preferences file v1.0 New

- Daveincids club transfer preferences v1.1 New

Due all files are direct or indirect connected together, I highly recommend using all files at the same time.

All files are tested over 5-years ingame at minimum to ensure there aren't game-breaking bugs. It is generally compatible with other editor files, as long as there where no changes for theese values, which is very unlikely.

What does each file do?

Daveincids Alternative Youth Rating + Game Importance and others v1.2:

- Newly set National Youth Ratings
- Game Importance adjustments
- State of development adjusted according to DAC-List

The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:

- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-natioal team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)

The combination of theese changes will lead to:

- Less newgens with worldclass talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in longterm-saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them

Daveincids improved market values + Salaries + Sponsors v1.0

This file brings a lot of dynamic in a more static FM-World by default.

- Adjusted Market values to replicate transfer fees better
- Increased potencial Salaries for Top-players

Default salaries are too low in Top-5 Leagues in the future. Less money on salary spent has a inflating effect for bank balance overall. This money increases transfer fees in smaller leagues and causes problems there because theese Clubs get much higher transfer-fees as they usually get.

- Decreased salaries for some Nations

Some Nations are paying much more money in the future as they do at the start of the save. This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them. If you still spot too high salaries in some Nations please let me know!


This was by far the most difficult file to create. It tries to replicate the real world better in the short run but at the same time it should give every Nation the chance of improvement (according to its potencial). This file changes this to get closer to real-life. Its not the goal to get it 1:1, because some Nations are already close to their calculated maximum potencial and some are just at the beginning.
Update File: Daveincid's mods_improved market values_improved salaries and sponsors v1.1

v1.1 fixed issues for following Nations which have too high transfer-fees for weak players (youngsters) in the default db: Argentina, Belgium, Chile, Germany, Ireland, Italy, Colombia, Portugal, Romania, Scotland, Sweden, Switzerland, Slovakia, Slovenia, South Africa, Ukraine, Hungary and Uruguay. If you spot more of theese transfers in theeses or in custom leage files, please let me know.

v1.2
Issues from v1.1 still occur rarely, but much less.

- Several adjustments

v1.3
- Further improvements

The issue with high transfer fees for weak players seems to be a problem with existing players having a too high reputation set at the beginning. The problem will get less as the game continues. Having a few Non-talented players who get transfered for decent money seems to be not that unrealistic to me, simply bad scouting which happends IRL too.

Please keep in mind:

The shown market values are not directly linked to what is getting paid for a player or how good he is.

This is also the case in default, but more tweaked in my file. Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL. The value also decreases when the player is running out of contract.

Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.




Daveincids current currency exchange rate v1.0

I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.

This file will replicate the financial situation of all Nations more accurate to their current situation IRL.

Daveincids League reputation change v1.0

This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.

Daveincids finances mod v1.0

My theory is, that the money teams are having at the start, is actually in most cases not there IRL. So it's kind of "Inflation-Money" which is leading to a imbalanced game-world.

By default, I experienced that following things happend very often, which isn't realistic to me:

- Clubs will have way too much money in the future
- Clubs (especially outside of top5 leagues) are spending much more money for transfers and wages than IRL. I have seen smaller Nations which paid double the money for wages per average for their Top-League-Teams after 4 years

With this file you will get:

- More realistic transfer-fees
- Teams should focus more on their youth
- No inflation of wages
- Teams like Barca do have financial problems in the beginning, but they will be able to deal with it of course
- Better financial balancing for longterm-saves

Daveincids Belgium sponsorship fix v1.0

During my tests I saw a mistake in the default db that Belgium Top-Teams are getting 65mio per year from sponsors. After a quick research I realized that this is a decimal-point-mistake. Until a patch fixes this, I created this file.

Daveincids Transfer Preferences file v1.0 New

This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.

An example for Africa:

The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo. This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria. This system is done for all Nations.

Daveincids club transfer preferences v1.1 New

I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club. So theese Clubs should buy more players from theese Nations.

v1.1

If you want to start a career at one of theese Clubs, you will now see that it's a philosophy where you get judged on.

Following teams have been edited:

FC Nordsjælland – Ghana (is ongoing Club Vision)

Wellington Phoenix FC – New Zealand (is ongoing Club Vision)

Ludogorez Razgrad – Brazil (is ongoing Club Vision)

Wolves – Portugal (is ongoing Club Vision)

FC Metz – Senegal (is ongoing Club Vision)

FC Metz – Génération Foot (new affiliation)

NPS Volos – Argentina (is ongoing Club Vision)

AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)

PSV Eindhoven – Germany (no permanent Club Vision)

Kristiansund BK – Senegal (no permanent Club Vision)

RB Salzburg – Several affiliated Clubs send their youth players now to Salzburg

Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)

FC Porto – Brazil (is ongoing Club Vision)

Benfica Lissabon – Brazil (is ongoing Club Vision)

Sporting Lissabon – Brazil (is ongoing Club Vision)

Sporting Braga – Brazil (is ongoing Club Vision)

Sevette FC – France (is ongoing Club Vision)

FC Sion – France and Brazil (is ongoing Club Vision)

FC Lausanne-Sport – France (is ongoing Club Vision)

AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)

If you spot a mistake or if you have other suggestions, plese send me a PM

HOW TO INSTALL:
Place the file in:
Documents/Sports Interactive/Football Manager 2021/editor data


NEW SAVEGAME IS REQUIRED



If you have any questions, do not hesitate to ask me!

Feel free to support my work!

https://www.patreon.com/daveincid
https://paypal.me/daveincid



Cheers

Daveincid
Comments
RodyRondaRosey
5 years ago
5 hours ago
2
download button ?
mons
14 years ago
5 hours ago
33,598
@Daveincid, as the previous poster has said, you haven't actually uploaded anything 😀
Daveincid
8 years ago
3 days ago
18
@Daveincid, as the previous poster has said, you haven't actually uploaded anything 😀


Strange! I added it into the text, I added the download mirror, but it seems this didn't work^^
mons
14 years ago
5 hours ago
33,598
Strange! I added it into the text, I added the download mirror, but it seems this didn't work^^

It's there now 👍
SzczescBoze
3 years ago
3 weeks ago
4
Premium
This is wonderful, thank you.
Daveincid
8 years ago
3 days ago
18
This is wonderful, thank you.


Thank you🙂
cbtendo
8 years ago
2 weeks ago
9
Premium
But, but, but, I just started new journeyman game last week
Daveincid
8 years ago
3 days ago
18
But, but, but, I just started new journeyman game last week


Your Journey ends here...^^ Noo if you enjoy your save, keep playing! This mod won't run away. I will bring out new updates anyway from time to time. My goal is to be in line with the final update from SI, which would be around end of february or march. 🙂
KUDIKEYZ
5 years ago
4 hours ago
7
@Daveincid Hi! File "Daveincids finances mod v1.0" change all finance of clubs Balance to 0? (sorry for my English))
Daveincid
8 years ago
3 days ago
18
@Daveincid Hi! File "Daveincids finances mod v1.0" change all finance of clubs Balance to 0? (sorry for my English))


Yes, except the ones which are already in minus, they still will be, same as transfer budget. But ingame some big teams already have decent money after a couple of months again. But it will give you a much better overall balance with more realistic transfer-fees IMO.

Cheers
Daveincid
cbtendo
8 years ago
2 weeks ago
9
Premium
@Daveincid could this be used with editor files that merges leagues? such as the beneliga league (this one https://community.sigames.com/forums/topic/543424-fm21-bene-liga-v10-based-on-english-league-system/ )

obviously belgium sponsorship fix wont be needed. but is the other files compatible?
Daveincid
8 years ago
3 days ago
18
@cbtendo
Difficicult to say. I think it could work, but you need to test it. Just load my files and the beneliga with the smallest db and simulate a season. If it doesn't crash it's unlikely that it causes problems later ingame.

Cheers

Daveincid
cbtendo
8 years ago
2 weeks ago
9
Premium
I tried holidaying a season until season change as you suggested without belgium sponsorship fix. It doesn't crash and everything seems fine, so probably it's compatible?

Might report back later when I have tried running a long save with it

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