This megapack improves several values for all Nations in-game to increase realism in FM 2021 to a whole new level.
It was fulltime-project over several months and I am happy to finally release all together in a megapack. All files are made with my own created db to ensure consistency in the changes.
This realism megapack contains following files:
• Daveincid's Alternative Youth Rating + Game Importance and others v1.2
• Daveincid's improved market values + Salaries + Sponsors 2.0 New
• Daveincid's current currency exchange-values v1.0
• Daveincid's League reputation change v2.0 New
• Daveincid's finances v2.0
• Daveincid's financial behaviour improvement v1.0 New
• Daveincid's Transfer Preferences file v2.0 New
• Daveincid's club transfer preferences v1.1
• Daveincid's RBS change v1.0 New
• Daveincid's other improvements v2.0 New
Due all files are direct or indirect connected together, I highly recommend using all files at the same time.
All files are tested over 5-years in-game at minimum to ensure there aren't game-breaking bugs. It is compatible with all league-files, transfer-updates, all graphical mods etc. It's not compatible with other realism mods that changes values in the areas I edited.
Please note:
For more realism I recommend to disable the first transfer window. IRL the transfers already happend, so should it be in the game-setup too for a optimal balance.
What does each file do?
Daveincid's Alternative Youth Rating + Game Importance and others v1.2
- Newly set National Youth Ratings
- Game Importance adjustments
- State of development adjusted according to DAC-List
The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:
- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-national team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)
The combination of these changes will lead to:
- Less newgens with world-class talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in long-term saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
Daveincid's improved market values + Salaries + Sponsors v2.0 New
This file brings a lot of dynamic in a more static FM-World by default:
- Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.
- Increased potential salaries for top-players
Default salaries are too low in Top-5 Leagues in the future. Less money on salary spent has a inflating effect for bank balance overall. This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get.
- Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success). This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them.
- Improved Sponsors
This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy's excluded).
Please keep in mind:
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file. Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL. The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.
Daveincid's current currency exchange rate v1.0
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
This file will replicate the financial situation of all Nations more accurate to their current situation IRL.
Daveincid's League reputation change v2.0 New
This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.
Daveincid's finances mod v2.0
This file is setting bank balance and transfer-budget of all clubs to zero. Further explanations how this influences your save and what the reasons for this drastical change is, see the next topic below.
Daveincid's financial behaviour improvement v1.0 New
Some specific Nations still had big issues with money-inflation in transfer-fees and salaries, so I have done some research what the reasons are, which Nations are affected the most IRL and which are affected the most ingame.
This is my conclusion:
The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others. The point is, that some Nations are well represented financially, so they are stable by default. Due legal issues I won't say what the main problem is, but i am sure you guy's know what I mean 😉
So how do I stopped the constantly gain of money?
As already Benjamin Franklin said: «nothing is certain, except death and taxes «
With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.
How should you interpret this tax in the game?
If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B. So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because theese teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.
For a better imagination for what the taxes stands for:
- genereal bad financial behaviour by default
- overall transfer-costs
- unknown receivers of money (please don't feel offended, I am just objective)
- other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games.
Please keep in mind
There will be still some weird transfers whithout any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.
Daveincid's Transfer Preferences file v2.0 New
This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.
An example for Africa:
The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo. This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria. This system is done for all Nations. v2.0 contains a lot of improvements.
Daveincid's Club transfer preferences v1.1
I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club. So theese Clubs should buy more players from theese Nations. It will be in most cases a criteria of your board to follow theese transfer preferences. It's part of the clubs philosophy.
Following teams have been edited:
FC Nordsjælland – Ghana (is ongoing Club Vision)
Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
Ludogorez Razgrad – Brazil (is ongoing Club Vision)
Wolves – Portugal (is ongoing Club Vision)
FC Metz – Senegal (is ongoing Club Vision)
FC Metz – Génération Foot (new affiliation)
NPS Volos – Argentina (is ongoing Club Vision)
AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
PSV Eindhoven – Germany (no permanent Club Vision)
Kristiansund BK – Senegal (no permanent Club Vision)
RB Salzburg – Several affiliated Clubs send their youth players now to Salzburg
Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
FC Porto – Brazil (is ongoing Club Vision)
Benfica Lissabon – Brazil (is ongoing Club Vision)
Sporting Lissabon – Brazil (is ongoing Club Vision)
Sporting Braga – Brazil (is ongoing Club Vision)
Sevette FC – France (is ongoing Club Vision)
FC Sion – France and Brazil (is ongoing Club Vision)
FC Lausanne-Sport – France (is ongoing Club Vision)
AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
Dunjaska Streda – new affiliation (CD Universitario Panama)
Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
Schachtar Donezk – Brazil (is ongoing Club Vision)
FK Lwiw – Brazil (is ongoing Club Vision)
Ujpest Budapest – Serbia (no permanent Club Vision)
Kisvarda FC – Ukraine (is ongoing Club Vision)
Daveincid's RBS Change New
RB Salzburg and RB New York had a small mistake that they were enabled for a takeover through other Investors. This file fixes
this.
Daveincid's other improvements v2.0 New
- Several adjustments to balance the game better
Documents/Sports Interactive/Football Manager 2021/editor data
NEW SAVEGAME IS REQUIRED
If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!
Feel free to support my work!
Paypal
https://paypal.me/daveincid
Patreon
https://www.patreon.com/daveincid
Follow me on twitter and youtube to stay updated and get some insight view of my test-saves!
https://twitter.com/daveincid
https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w
Cheers
Daveincid
It was fulltime-project over several months and I am happy to finally release all together in a megapack. All files are made with my own created db to ensure consistency in the changes.
This realism megapack contains following files:
• Daveincid's Alternative Youth Rating + Game Importance and others v1.2
• Daveincid's improved market values + Salaries + Sponsors 2.0 New
• Daveincid's current currency exchange-values v1.0
• Daveincid's League reputation change v2.0 New
• Daveincid's finances v2.0
• Daveincid's financial behaviour improvement v1.0 New
• Daveincid's Transfer Preferences file v2.0 New
• Daveincid's club transfer preferences v1.1
• Daveincid's RBS change v1.0 New
• Daveincid's other improvements v2.0 New
Due all files are direct or indirect connected together, I highly recommend using all files at the same time.
All files are tested over 5-years in-game at minimum to ensure there aren't game-breaking bugs. It is compatible with all league-files, transfer-updates, all graphical mods etc. It's not compatible with other realism mods that changes values in the areas I edited.
Please note:
For more realism I recommend to disable the first transfer window. IRL the transfers already happend, so should it be in the game-setup too for a optimal balance.
What does each file do?
Daveincid's Alternative Youth Rating + Game Importance and others v1.2
- Newly set National Youth Ratings
- Game Importance adjustments
- State of development adjusted according to DAC-List
The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:
- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-national team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)
The combination of these changes will lead to:
- Less newgens with world-class talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in long-term saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
Daveincid's improved market values + Salaries + Sponsors v2.0 New
This file brings a lot of dynamic in a more static FM-World by default:
- Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.
- Increased potential salaries for top-players
Default salaries are too low in Top-5 Leagues in the future. Less money on salary spent has a inflating effect for bank balance overall. This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get.
- Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success). This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them.
- Improved Sponsors
This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy's excluded).
Please keep in mind:
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file. Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL. The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.
Daveincid's current currency exchange rate v1.0
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
This file will replicate the financial situation of all Nations more accurate to their current situation IRL.
Daveincid's League reputation change v2.0 New
This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.
Daveincid's finances mod v2.0
This file is setting bank balance and transfer-budget of all clubs to zero. Further explanations how this influences your save and what the reasons for this drastical change is, see the next topic below.
Daveincid's financial behaviour improvement v1.0 New
Some specific Nations still had big issues with money-inflation in transfer-fees and salaries, so I have done some research what the reasons are, which Nations are affected the most IRL and which are affected the most ingame.
This is my conclusion:
The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others. The point is, that some Nations are well represented financially, so they are stable by default. Due legal issues I won't say what the main problem is, but i am sure you guy's know what I mean 😉
So how do I stopped the constantly gain of money?
As already Benjamin Franklin said: «nothing is certain, except death and taxes «
With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.
How should you interpret this tax in the game?
If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B. So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because theese teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.
For a better imagination for what the taxes stands for:
- genereal bad financial behaviour by default
- overall transfer-costs
- unknown receivers of money (please don't feel offended, I am just objective)
- other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games.
Please keep in mind
There will be still some weird transfers whithout any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.
Daveincid's Transfer Preferences file v2.0 New
This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.
An example for Africa:
The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo. This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria. This system is done for all Nations. v2.0 contains a lot of improvements.
Daveincid's Club transfer preferences v1.1
I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club. So theese Clubs should buy more players from theese Nations. It will be in most cases a criteria of your board to follow theese transfer preferences. It's part of the clubs philosophy.
Following teams have been edited:
FC Nordsjælland – Ghana (is ongoing Club Vision)
Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
Ludogorez Razgrad – Brazil (is ongoing Club Vision)
Wolves – Portugal (is ongoing Club Vision)
FC Metz – Senegal (is ongoing Club Vision)
FC Metz – Génération Foot (new affiliation)
NPS Volos – Argentina (is ongoing Club Vision)
AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
PSV Eindhoven – Germany (no permanent Club Vision)
Kristiansund BK – Senegal (no permanent Club Vision)
RB Salzburg – Several affiliated Clubs send their youth players now to Salzburg
Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
FC Porto – Brazil (is ongoing Club Vision)
Benfica Lissabon – Brazil (is ongoing Club Vision)
Sporting Lissabon – Brazil (is ongoing Club Vision)
Sporting Braga – Brazil (is ongoing Club Vision)
Sevette FC – France (is ongoing Club Vision)
FC Sion – France and Brazil (is ongoing Club Vision)
FC Lausanne-Sport – France (is ongoing Club Vision)
AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
Dunjaska Streda – new affiliation (CD Universitario Panama)
Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
Schachtar Donezk – Brazil (is ongoing Club Vision)
FK Lwiw – Brazil (is ongoing Club Vision)
Ujpest Budapest – Serbia (no permanent Club Vision)
Kisvarda FC – Ukraine (is ongoing Club Vision)
Daveincid's RBS Change New
RB Salzburg and RB New York had a small mistake that they were enabled for a takeover through other Investors. This file fixes
this.
Daveincid's other improvements v2.0 New
- Several adjustments to balance the game better
HOW TO INSTALL the Realism Megapack in FM21
Place the file in:Documents/Sports Interactive/Football Manager 2021/editor data
NEW SAVEGAME IS REQUIRED
If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!
Feel free to support my work!
Paypal
https://paypal.me/daveincid
Patreon
https://www.patreon.com/daveincid
Follow me on twitter and youtube to stay updated and get some insight view of my test-saves!
https://twitter.com/daveincid
https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w
Cheers
Daveincid
Comments
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RodyRondaRosey
mons
Daveincid
Strange! I added it into the text, I added the download mirror, but it seems this didn't work^^
mons
It's there now 👍
SzczescBoze
Daveincid
Thank you🙂
cbtendo
Daveincid
Your Journey ends here...^^ Noo if you enjoy your save, keep playing! This mod won't run away. I will bring out new updates anyway from time to time. My goal is to be in line with the final update from SI, which would be around end of february or march. 🙂
KUDIKEYZ
Daveincid
Yes, except the ones which are already in minus, they still will be, same as transfer budget. But ingame some big teams already have decent money after a couple of months again. But it will give you a much better overall balance with more realistic transfer-fees IMO.
Cheers
Daveincid
cbtendo
obviously belgium sponsorship fix wont be needed. but is the other files compatible?
Daveincid
Difficicult to say. I think it could work, but you need to test it. Just load my files and the beneliga with the smallest db and simulate a season. If it doesn't crash it's unlikely that it causes problems later ingame.
Cheers
Daveincid
cbtendo
Might report back later when I have tried running a long save with it
Daveincid
Major Update released
Tz_Kbz
I reprinted your patch to the forum about football managers in China, which has received wide attention. So when will the 21.04 version be released?
Reza Rulliana Sandi
is this compatible with 21.4 also ?
Daveincid
This is great! Thank you so much! The Early-Access Version is already available for all Supporters who donated at least 1 dollar via patreon (https://www.patreon.com/daveincid) or paypal (https://www.paypal.com/paypalme/daveincid) to show them my gratitude for their support.
It will be published for all users next friday, 26. March 21
Cheers
Daveincid
Daveincid
It generally is, but for the best experience there will be a update next friday.
Cheers
Daveincid
Toni Ramo
is that “better AI” and injury thing still ok? I got updated Reality pack but they werent there..
Daveincid
This doesn't belong to my megapack.
Cheers
Daveincid
Toni Ramo
I`ve noticed.. But are “old” versions still ok to use with this patch? Both very good!
Daveincid
The two files you mentioned should work without any problems.
Cheers
Daveincid
Toni Ramo
just noticed.. I also had Derbies and Awards overhaul both as well in old save, are they ok as well? After this one i wont harass you more.. 😀
And keep up brilliant work!!
Daveincid
yup they also work^^ I am here to help, so no worries^^
Thanks mate, It really makes me happy to see that people like my creation🙂 I can ensure you, there will be some great stuff for the upcoming release next friday😉
Tz_Kbz
Although I want to support you very much, Chinese payment methods do not allow me to do so
Daveincid
Politics…I'm sorry!
Tz_Kbz
Hey, bro! It's the 30th today