It’s time for this year’s version of the Concacaf and US databases! Because of some conversion issues this is an entirely new database that has a few key differences from the last few years, but I’m excited about this new version.
The top 7 levels of the us database are now split into an East and West division, with each team playing twice in division. The 8th and 9th levels have 4 divisions, and the 10th level has 8 divisions. The season runs February - October (or December in the MLS Championship.) The league schedule is split into two parts (February to May and August to October) with the national US Open Cup and 19 regional cups happening in June, and league level cups happening in July (The Leagues Cup between MLS championship and the Liga MX, the MLS cup for teams in MLS 1-3, the USL cup for teams in the USL leagues, and the Amateur cup for lowest level teams.)
Most leagues have two promotion and relegation spots, and have between 12 and 16 teams per division. Divisions 2-7 have a championship between the East and West division winners, and the top division has a 16 team playoff to determine a champion and continental cup competition slots. I also reduced the amount of money available to the us teams, so hopefully that addresses some concerns from previous years. There should be less fixture congestion than previous years (teams play between 25 and 60 games depending on how far you go in competitions.)
A few notes:
As you may remember, this database used to be based off of Michael Danger’s US 2030 project. This years I pulled out those teams - I figured they weren’t needed since a lot of those cities have (or will have) lower league teams, so I raised all of those up a few tiers. Most of the current USL expansion teams are present, along with the independent MLS next pro teams - so all of the usl championship teams are now in the second tier instead of the fifth. I also added the MLS expansion franchise in San Diego and kept
Part of why it took so long to put out this db is that I needed to wait for extinct teams to be made playable. I kept our dearly departed San Diego Loyal and Rio Grande Valley FC. I also brought back some of the extinct teams that were in the original Raysox database (like the San Antonio Scorpions, New York Cosmos, and Atlanta Silverbacks) to round out the league.
I did not spend a lot of time assigning individual players to teams this year. If you play in the lower leagues you’ll want to make sure you check the add players box, or you will spend a lot of time recruiting a team early on.
Finally, this year’s known lower level CTD issue is as follows:
In every database I’ve made there is a ctd date that impacts some lower levels. It’s a bug in the game that I can’t fix unfortunately, but you can add to the big thread found here: (I'll update it when I actually reported - I'm traveling right now and can't get a decent signal to upload the files). If we get enough critical mass they may address it. The bug this year impacts the 8th level and below and happens on the 4th Wednesday in May. If you quit your job, sim past the day, and then retake the role you will be able to play for another year.
Concacaf Club Competitions
I remade the CONCACAF competitions to mimic the new CONCACAF format. There are still four cups (Champions, Gold, Silver, and Bronze), but like the new format US, Mexican, and Canadian teams are immediately sent to the round of 16 (because of this format teams that win continental cup slots in Canada and US will have to wait a season before they participate - if you win in December 2023 you’ll enter the competition in January 2025.)
The qualifiers from Latin America (20 teams, with the top 3 for most competitions except for Belize (which gets 2) and the Caribbean (42 teams, with the top 2 from the 10 best nations and the solo competition winner for the other 22) will be entered into a group stage, and the top four teams from each group will qualify for the corresponding competition. The group stages happen in the summer and fall, and the knockouts happen in the spring.
There are no coefficient points in order to maintain this structure, but each nation has at least one slot (minus Saint-Pierre and Miquelon, because you only have three teams and are off the coast of Canada and you messed up a previous version of this db, so I and sending you into exile!)
Canada (and other nations)
In previous versions of this database I made a Canadian pyramid. Because of some of the vagaries of the game (including the way the Canadian Championship is coded) I decided to forego building one this year and instead modified the roster rules and money in the advanced rules for the Canadian Premier League. It’s a closed shop, but You should be able to build a more competitive team than you would otherwise for the international club cups. Similarly I changed the Mexican money and schedule to help keep them competitive.
Finally, to provide a new way to do a journeyman save, I made database files for 39 of the other nations in CONCACAF. All nations have at least one slot in the Concacaf Club competitions, so you can start out at a Sint Maarten or a Belizian or a Jamaican side and work your way up the ranks. I made all of the rules in the basic mode, so some of the special rules for each division (especially the opening and closing structures of the Latin American and Haitian/Dominican leagues) are not present. It should replicate roster rules, schedule structure, and transfer windows of each nation, so it should give you a starting point for each competition. I’ve also attached a quick start so you can easily add all of the Concacaf competitions quickly.
Logo and Kit Pack
Like last year I made a logo pack for all of the lower league us teams, along with logos for all of the leagues and competitions added here. I am still working on the kit pack, and I will upload it here when it’s done.
Happy Concacafing all!
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