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DBofficial
So I noticed several SS Kit packs come with a .fmf file to fix kit colours within the games 3d engine etc but not adjusting anything else so it remains compatible with other data updates. I've been making updated kits for a lot of the lower leagues and noticed they're incredibly inaccurate, but I'm not sure how to go about fixing them within the editor?
I loaded the editor and tweaked the kits, but surely saving is saving all the current state of clubs/transfers too? I'm essentially wondering how I can edit the kits and not effect any other update?
Cheers
mons
That was the case many years ago with previous versions of the editor, but that's not how it works now.
Editor data files tell the game specifically which fields to change in which entries. So, for example, you might have an editor data file changing Messi's height to 2 metres, and another editor data file changing his club to Altrincham, and they will work together just fine. They will also work alongside a file enabling the Lesotho league and another editor data file making Mike Ashley a sugar daddy. Separate files changing separate things 😉
DBofficial
Oh wow that's fantastic, so I just load up the editor, load the latest patch database and edit kit colours and save it off? Then it won't clash with anything and only edits that aspect?
mons
Whether it clashes with anything depends on what editor data files you have and what they added, so I can't say yes definitely. But as you say, each file only contains the edited fields, so the likelihood is that you should have no conflicts 🙂