Miguel Baeza - Submissions - Cut-Out Player Faces Megapack
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@DarkNaples, some of these sources are a bit washed out. To get them to look a bit sharper, it might be worth either using the auto contrast function (from the image menu) or manually (image > adjustments and/or increase the gamma correction in image > exposure).
I believe such cuts tend to look a bit better ๐
Yeah I noticed that. Indeed, I'm working on the light aspect for the Mallorca faces that I'm doing, as you can see below:
Original photo:
Improved:
Let me know if I should still improve faces like this or they're ok ๐
Yeah I noticed that. Indeed, I'm working on the light aspect for the Mallorca faces that I'm doing, as you can see below:
Original photo:
Improved:
Let me know if I should still improve faces like this or they're ok ๐
This is exactly the kind of thing that I had in mind ๐
@Drafter why was this cut rejected please?
@diVerk Good cut, but please remember that we want all cuts to include a little bit of collar. At the same time, the ideal cut only contains 2-3 pixels beneath the chin. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.
I'll fix this one myself, but please keep it in mind for any future cuts you may do ๐
Here's a video of the process on how to nudge the collar upwards:
@DarkNaples, some of these sources are a bit washed out. To get them to look a bit sharper, it might be worth either using the auto contrast function (from the image menu) or manually (image > adjustments and/or increase the gamma correction in image > exposure).
I believe such cuts tend to look a bit better ๐