Brett Bayley - Comments

#761458 Scotland Club & Country
Brett Bayley
4 years ago
1 day ago
33
Premium

Nice one on increasing the seating should help finances.  How did you set up your database for this save? Playable vs view only etc.

#756370 Unable to extract logo's onto FM24
Brett Bayley
4 years ago
1 day ago
33
Premium

I got this while utilizing Windows 11 built in extractor.  I then tried to use 7-Zip, and that worked without an issue. It only popped up on really large files like the stadium megapacks

#755347 England - English Leagues Level 1-6 3D'2023/24 Relink! (20/11/23)
Brett Bayley
4 years ago
1 day ago
33
Premium

@Hammer the     https://www.mediafire.com/file/e0jgoom1kswf7xt/England_levels_1-6_3D%252723-24.rar/file file that @bolid74  updated to include League 1 in the forum does not match the official download link at the top. Please update the download link please.

#753924 Win a Free Copy of FM 24
Brett Bayley
4 years ago
1 day ago
33
Premium

I was very lucky in being picked in the first round for the draw and I would like to thank everyone running this site for the opportunity and look forward to the next generation of FM. There are 2 more draws where new winners will be selected and you can enter here https://sortitoutsi.net/win-football-manager

#708334 Scores from national competitions?
Brett Bayley
4 years ago
1 day ago
33
Premium

Simply type in World Cup 2022 in the top search bar and then go to the Overview Tab and at the bottom of the drop down click “FOLLOW.”  The latest updates should appear in your inbox.

#708332 Offer coaching position to aging players
Brett Bayley
4 years ago
1 day ago
33
Premium

There is no surefire method for finding which players would make the best coaches. Players will typically carry over their Determination and personality attributes after hanging up their boots, but their current and potential coaching ability will be randomized.

 

It’s true that successful players don’t always make successful managers. For every Pep Guardiola or Zinedine Zidane, there is an Alan Shearer or Lothar Matthäus. On the flip side, there are plenty of top managers whose playing careers were unremarkable or were cut short by injury, or who never played senior football at all.

A determined player with a strong personality – and perhaps high Leadership – would be a good candidate for a future coaching role. There is also a simple way to find out what a player wants to do when they retire…

Any player aged 29+ will have a long-term plan (shown on the Information page on their profile) which will give you hints about their future career. One player may be “seriously considering” going into coaching or management, while another may prefer another backroom role. Some players may even want to leave football altogether once they’ve stopped playing.

 

You can talk to a player about their future plans by viewing their profile and going to Discuss > Advice > Recommend Possible Future Staff Role. If the player agrees with your suggestion, it could increase the chances of them taking up that role in the future. However, telling your captain that they should forget about management and become a physio instead probably won’t go down too well.

The player might even make themselves available for a coaching role immediately. If you agree, this will add non-playing attributes to their profile, though you will need to offer them a new contract to give them a non-playing job (you can’t just add a staff role to their current deal).

 

A veteran player may also gain non-playing attributes naturally, without you recommending a role first. This usually happens when they announce their plans to retire from playing. You can then give them a new non-playing contract, which will take effect at the end of the current season.

 

At first, your new coach’s attributes may be quite low, especially if they have few (or no) coaching badges. Those attributes should improve in time, but you may want to start them off as a reserve or youth-team coach, rather than throwing them straight into management or senior coaching.

 

If you micro-manage your training assignments, you may also want to give them only one or two assignments, working alongside a more experienced coach. It’s not a good idea to give a coach a high workload, or spread them too thin over too many assignments.

#708147 HELP
Brett Bayley
4 years ago
1 day ago
33
Premium

So when you reinstall the game and launch it those files will automatically repopulate in the drive and document folder.  

 

If you are trying to install the game on a larger harddrive that is different than the default C: drive follow the instructions on this video https://youtu.be/N720ocWl0gA, which require a minor edit on the steam folder. Don't forget to include the all important quotation marks around the path: --user_data_location="path"

 

How To Change Your User Data Location - Football Manager 2022

Whilst Football Manager 2020 finally added back the option to view this location from within the Preferences menu, FM22 no longer hides this option so you should now be find the exact location for your computer by following the below instructions;

Go to the Preferences Menu, Select the Advanced option then in the drop-down menu on the right select General, then scroll down until you find the Location option that should look something like this:

22_udl.png.a92d357324bea2724ab4a9907c48a039.png




If you select the 'Change Folder' option a folder select dialog will popup and from here you can browse to and select the new location you want your User Data Location to be located at.

Once done click confirm, exit and reload the game and the game will automatically generate the needed subfolders (such as games and skins).

Though if you are adding custom graphics you will need to create the graphics folder yourself.

Also note that if you have already created anything in game with the default location set (such as save games, shortlists, or tactics) you will need to manually copy the items over to your new location.

To reset your User Data Location to the default location, then go back to the Preferences Menu, again search for 'location' and this time select the 'Reset to Default' option, Confirm your changes then exit the game, and then copy your files back over to the default location if need be.

#708144 FM's youth player problem
Brett Bayley
4 years ago
1 day ago
33
Premium

Take a gander at this https://sortitoutsi.net/content/57515/fm21-increase-realism-megapack-by-daveincid mod which addresses many of these issues in a rebalancing. I know he has it uploaded on the other Football Manager sites, not sure why its not available here? 

 

What does each file do?

 

Daveincid's Alternative Youth Rating + Game Importance and others

  • Newly set National Youth Ratings
     
  • Game Importance adjustments
     
  • State of development adjusted according to DAC-List
     

The ratings are based on a huge database of personal research about all Nations

, which includes but not limited to:

  • HDI (Human Development Index)
     
  • Population of a Country
     
  • How popular football is in the country
     
  • Worldwide success national team
     
  • Continental success national team
     
  • Success U-national team
     
  • Which Confederation they are in (ex. UEFA, CONCACAF)
     
  • Value National Team
     
  • Record attendance National Team
     
  • Average league attendance from top league (as far as I could find them)
     

The combination of these changes will lead to:

  • Less newgens with world-class talent as per default
     
  • More worldwide diversification of talent
     
  • Easier to improve smaller nations where football is popular in long-term saves
     
  • Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
     

Daveincid's Salaries, MWvalues and Sponsors v2.8

This file brings a lot of dynamic in a more static FM-World by default.

  • Adjusted market-values worldwide to replicate transfer fees better There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several
    adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.
  • Increased salaries Default salaries are too low in some leagues. Less money on salary spent can have an inflating effect for bank balance overall.
    This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get.
  • Future Superstars will now earn close to 30m/y, sometimes even higher to lower the gap compared to CR7, Messi etc.
  • Fixed too low salaries in unknown leagues which actually pay decent money.
  • Decreased salaries for some Nations Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success).
    This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them.
  • Improved Sponsors This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. Sugar-Daddy clubs excluded.
Please keep in mind:

The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file.
Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL.
The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.

Daveincid's current currency exchange-values

I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.

This file will replicate the financial situation of all Nations more accurate to their current situation IRL.

v1.3 contains small fixes for North Korea and Syria.

Daveincid's League reputation change

This file lowers the gap slightly between the Top-Nations and all the others in Europe.

It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.

v2.1 contains changes for Nicaragua.

Daveincid's financial behaviour improvement

The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others.

The point is, that some Nations are well represented financially, so they are stable by default. Due to legal issues I won't say what the main problem is, but I am sure you guys know what I mean 

😉

I tweaked v1.1 to be able to remove the finances file from my previous version completely.
v1.3 contains smaller tweaks.

So how do I stopped the constantly gain of money?

As already Benjamin Franklin said: «nothing is certain, except death and taxes«.

With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.

How should you interpret this tax in the game?

If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B.

So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because these teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.

To get a better idea about 

what the taxes stand for:

  • general bad financial behaviour by default
     
  • overall transfer-costs
     
  • unknown receivers of money (please don't feel offended, I am just objective)
     
  • other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
     

I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games.

Please keep in mind:

There will be still some weird transfers without any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.

 

Daveincid's Transfer Preferences

This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.

An example for Africa:

The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transferred directly to Europe. But often they need to take a further step, so they get poached by DR Congo.
This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria.

This system is done for all 227 Nations!

v2.3 Smaller tweaks for Japan and Malaysia to force them buying more Brazilians/South-Americans

Daveincid's club transfer preferences

I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club.

So these Clubs should buy more players from these Nations. It will be in most cases a criteria of your board to follow these transfer preferences. It's part of the clubs philosophy.

v1.3 also has some edits of Director of Football to further improve the behaviour in transfers of these Teams. I removed RB-Salzburg, because it causes problems in combination with DaveTheEditor's megapack.

Following teams have been edited:

  • FC Nordsjælland – Ghana (is ongoing Club Vision)
     
  • Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
     
  • Ludogorez Razgrad – Brazil (is ongoing Club Vision)
     
  • Wolves – Portugal (is ongoing Club Vision)
     
  • NPS Volos – Argentina (is ongoing Club Vision)
     
  • AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
     
  • PSV Eindhoven – Germany (no permanent Club Vision)
     
  • Kristiansund BK – Senegal (no permanent Club Vision)
     
  • Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
     
  • FC Porto – Brazil (is ongoing Club Vision)
     
  • Benfica Lissabon – Brazil (is ongoing Club Vision)
     
  • Sporting Lissabon – Brazil (is ongoing Club Vision)
     
  • Sporting Braga – Brazil (is ongoing Club Vision)
     
  • Sevette FC – France (is ongoing Club Vision)
     
  • FC Sion – France and Brazil (is ongoing Club Vision)
     
  • FC Lausanne-Sport – France (is ongoing Club Vision)
     
  • AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
     
  • MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
     
  • Dunjaska Streda – new affiliation (CD Universitario Panama)
     
  • Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
     
  • Schachtar Donezk – Brazil (is ongoing Club Vision)
     
  • FK Lwiw – Brazil (is ongoing Club Vision)
     
  • Ujpest Budapest – Serbia (no permanent Club Vision)
     
  • Kisvarda FC – Ukraine (is ongoing Club Vision)
     

Daveincid's Ticket-price-adjustments

Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices.

Please Note:

Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get's relegated or promoted.

 

In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happens less with my files but it still occurs.

v1.1 contains further improvements.

Daveincid's citizenship-fix

I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out 

 

Daveincid's Nations agreements by DaveTheEditor

This file was made by DaveTheEditor! Thank you for your help🙂

It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!

 

Daveincid's Derby fixes

This file 

adds 300+ missing Derbies from Clubs and Nations in over 50 Nations

.

There are Derbies included like:

  • Teheran-Derby in Iran between Estheghlal and Persepolis
     
  • The "oldest Russian Derby" between Spartak Moskau and Dynamo Moskau
     
  • "La guerra del futbol" between El Salvador and Honduras
     
  • "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC
     
  • and soo many more!
     

There have been over 1,000 reputation-adjustments as well to ensure a logical worldwide distribution.

 

Daveincid's mods awards fixes

This file fixes literally all missing and illogical award-reputations in all Nations and in all international competitions as well according to my own research-database.

This is very important when it comes to a players transfer-behaviour, his loyalty, his career-path, his market value, the reputation of a Club and much more!

The best player in a weak League will now be much quicker unhappy if he wins awards and he thinks he is too good for the Club. Convincing these players to stay is much more difficult! On the other side it's a chance for a Club to grow their reputation if they are able to keep these players. It's very tricky but it adds so much more dynamic!

Most important awards created for over 200 Nations worldwide, like:

  • Best Player of the Season
     
  • Best Youngster of the Season
     
  • Best XI of the Season
     
  • Best Manager of the Season
     
  • Best Topscorer of the Season
     

All these awards are of course in line with all existing reputation-values to fit perfectly into the whole system!

 

Fixes continuous Reputation:

Increase of RB Salzburg

RB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file.

 

Balanced Increase of Manager Reputation:

This change should balance the increase of a Manager's (AI und User) reputation worldwide. So you shouldn't be poached by a very big Club too soon (in some cases).

Please Note:

A small percentage of new awards won't show as a text (empty field only). I tried to fix it but no chance at all. But the most important thing is that the reputation works!

 

Daveincid's realistic injuries

This file was re-done from scratch. The goal was to get a better representation of short-/mid-/long-term-injuries as well as some new injuries to bring a bit more of "social interaction" into Football Manager 

 

You will get more injuries, more variety and more frustration 

 

The injuries-stats were compared with real-data with several simulation-tests in FM over 5 years.

 

Daveincid's club data fixes

This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:

  • Nicknames of Clubs
     
  • City-Location
     
  • Rivals
     
  • Year founded
     
  • Club Colours
     
Please Note:

Year founded sounds easy, but there are sometimes 2 or even 3 dates available due re-founding or club-fusions. I took the date which seems the best option IMO.

Daveincid's club-finances fix

This file includes the sugar-daddy-fix file but it has a lot of more features:

  • Finances of Top-Clubs adjusted
     
  • Slightly lowered the financial power of Lars Windhorst at Hertha BSC to avoid 100m €+ Transfers in the near future
     
  • Added Debts to some Clubs according to the newest sources
     
  • Added Barcelona's transfer debts and adjusted their overall financial Situation
     

Daveincid's geographics and languages

This file took me roughly 2 months to complete. It's just insane^^

Geographics:

  • Added missing Inhabitation Ranges for over 5,500+ Cities
     
  • Added correct number of population for 1,250+ local regions
     
  • Added 500+ Cities to the correct local regions
     
  • Added missing coordinates of over 1,800 Cities
     
  • Added missing altitude-values for 4,200+ Cities
     
  • Added City-Attraction-values for all Cities worldwide
     

What's the effect of the changes?

  • Better distribution of place of birth's for newgens
     
  • More realistic travel cost's for Clubs in Nations/Cities with missing coordinates
     
  • Influences sponsorship-deals
     
  • Influences Fitness of players
     
  • It allows me to replicate the changes with the languages more adequate
     
  • It's the fundament for a future project🙂
     

Languages:

  • Added over 100+ new official languages worldwide
     
  • Increased language-difficulty by 30%
     
  • 181 Nations edited
     
  • 1,800+ local regions edited
     
  • So many single cities edited
     

A lot of African Nations have set French 100% as their main-language. Sometimes not even 10% where capable of speaking French. With adding new languages, this is fixed for almost all Nations. In general I have only added official languages which are recognized and do have a minimum of 1% of it's population.
There are also regional languages added like Basque or Catalan or a lot of different Chinese languages. All languages have been edited as realistic as possible with the existing language family, language group and language sub-group in the editor.

What's the effect of the changes?

  • It represents the diversity of Nations much better. So many people do speak a 2nd or even a 3rd language, even without having it's Nationality. This isn't reflected in the game, until now😉
     
  • It can change the way how you are scouting for players. The wonderkid from South Africa you signed for Manchester United is homesick, because he speaks only Xitsonga (4%) instead of English (100%).
     
  • Players which are located in a City which have a majority of a language, which isn't similar to a Nations language will now learn this language.
     

I for myself speak some Spanish, but I have no relation to any Spanish speaking Nation. All Data is from official sources like wikipedia etc.

 

Daveincid's Club Reputation

This file contains small Reputation-Adjustments for some Brazilian, Argentinian and Mexican Teams to improve balancing in Long-Term-Saves.

#611767 FM2021 Licensing and Real Name Fix File v4.0 for FM21.4 [released on 16/03/2021]
Brett Bayley
4 years ago
1 day ago
33
Premium
They have just released Minor Update 21.2.2 for Football Manager 2021. I presume we need to redownload and install this or will there be an updated version out soon? @mons
#582278 [FM21] 25 Competition-Specific Balls - 6 NEW
Brett Bayley
4 years ago
1 day ago
33
Premium
where do we go to clear cache in FM21?

Got to "PREFERENCES" > "INTERFACE" > CLEAR CACHE (In the bottom left side) > RELOAD SKIN (bottom right)
#575333 sortitoutsi Background and Stadium Packs Technical Support Thread
Brett Bayley
4 years ago
1 day ago
33
Premium
Hi Guys, really need some help, just cannot get these backgrounds to show up. I have put the folder in
Sports Interactive\Football Manager 2021\graphics\sortitoutsi Backgrounds Megapack as per attached pictures and updated config but no joy, just getting standard background in the game.

On a separate note, anybody found a decent Kit pack for premier league yet?

@bolid74 does the premier league uniforms you can download them HERE.

You probably need to go to your preferences and do the clear cache refresh thing to get them to load up on the game.
#575228 FM2021 Licensing and Real Name Fix File v4.0 for FM21.4 [released on 16/03/2021]
Brett Bayley
4 years ago
1 day ago
33
Premium
Daft question but with version 1.2 do I just replace editor data files or the folders in program files as well?

I just applied it like it was a brand new install, starting at step one, deleting the files, and following the instructions step by step.
#575215 England - English Leagues Level 7-10 3D'2020/21 by bolid74 Relink! (31/03/21)
Brett Bayley
4 years ago
1 day ago
33
Premium
I have downloaded the file, gone to graphics and created a kits folder..

Moved this download there and followed the instructions but no luck?

Did you unzip the file in the kits folder?

If you did then goto 'Preferences' > 'Interface' > untick 'Use caching to decrease page loading times & tick 'Reload skin when confirming changes' > click 'Reload Skin' for first your time.

THEN ALWAYS when you download other packs, DO Click 'Preferences'>'Interface'>'CLEAR CACHE then again click 'RELOAD SKIN' AS ALWAYS after downloading to folders.
#574491 DF11 Megapack & Updates
Brett Bayley
4 years ago
1 day ago
33
Premium
Can somebbody post me here torrent link or file?

@Hajdučki sin
HOW TO ADD A MAGNET LINK TO YOUR TORRENT PROGRAMM?


1 minute video tutorial:
https://www.youtube.com/watch?v=VInpZQ8lrF8




Copy the full url below:


magnet:?xt=urn:btih:847D7C679139DBF03A628CD6D9E52AEE33ADE847&dn=DF11%20Megapack%20%28August%202020%29.zip&tr=udp%3a%2f%2fpublic.popcorn-tracker.org%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a6969%2fannounce&tr=http%3a%2f%2fretracker.gorcomnet.ru%2fannounce&tr=http%3a%2f%2fretracker.krs-ix.ru%3a80%2fannounce&tr=http%3a%2f%2fthetracker.org%3a80%2fannounce&tr=http%3a%2f%2ftracker.aletorrenty.pl%3a2710%2fannounce&tr=http%3a%2f%2ftracker.baravik.org%3a6970%2fannounce&tr=http%3a%2f%2ftracker.bittorrent.am%2fannounce&tr=http%3a%2f%2ftracker.calculate.ru%3a6969%2fannounce&tr=http%3a%2f%2ftracker.dutchtracking.com%3a80%2fannounce&tr=http%3a%2f%2ftracker.ex.ua%2fannounce&tr=http%3a%2f%2ftracker.filetracker.pl%3a8089%2fannounce&tr=http%3a%2f%2ftracker.flashtorrents.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.grepler.com%3a6969%2fannounce&tr=http%3a%2f%2ftracker.internetwarriors.net%3a1337%2fannounce&tr=http%3a%2f%2ftracker.kicks-ass.net%2fannounce&tr=http%3a%2f%2ftracker.mg64.net%3a6881%2fannounce&tr=http%3a%2f%2ftracker.tiny-vps.com%3a6969%2fannounce&tr=http%3a%2f%2ftracker.tvunderground.org.ru%3a3218%2fannounce&tr=http%3a%2f%2ftracker.yoshi210.com%3a6969%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fannounce&tr=http%3a%2f%2ftracker2.wasabii.com.tw%3a6969%2fannounce&tr=http%3a%2f%2fwww.wareztorrent.com%3a80%2fannounce&tr=udp%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=udp%3a%2f%2fopen.stealth.si%3a80%2fannounce&tr=udp%3a%2f%2ftracker.eddie4.nl%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.ex.ua%3a80%2fannounce&tr=udp%3a%2f%2ftracker.filetracker.pl%3a8089%2fannounce&tr=udp%3a%2f%2ftracker.ilibr.org%3a80%2fannounce&tr=udp%3a%2f%2ftracker.kuroy.me%3a5944%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.mg64.net%3a2710%2fannounce&tr=udp%3a%2f%2ftracker.mg64.net%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.skyts.net%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.yoshi210
#574481 DF11 Megapack & Updates
Brett Bayley
4 years ago
1 day ago
33
Premium
Is this the same face pack as in FM20 and if yes is it the same way to apply the face pack? because i had downloaded this a month ago and i don't wanna waste 10 gigs of my limited data plan again please help.
How do you know if the updates are installed correctly?

All relevant info is on their web page DF11Faces

- Download and install all available update packs as written in the DF11 Updates Install Guide
- Always install the updates in numbered order. (Start with update Nr.1, 2, 3, and so on....)
- You know the updates are installed correctly when you see the new face for Gareth Bale (ID-5132312 / Tottenham) in your FM game.
Also check your Megapack!
Your DF11 Megapack will now contain 147.005 DF11 faces + 1 'config file'. (or an equivalent number close to that)
#510402 England - English Leagues Level 7-8 3D'2019/20 for FM20 Relink! (25/06/20)
Brett Bayley
4 years ago
1 day ago
33
Premium
Thank You @bolid74 for all your hard work. Its very disappointing they changed the models for '20 and it is disheartening, but we are all excited to use and play with your creative output. Thank You