Toni Lao - Submissions - Cut Out Player Faces Megapack


Timeline

This image is part of a pack: Inter d'Escaldes [Old Request]
Pending by krissmed on 21 Nov 2020 12:50:21
Completed by mons on 13 Dec 2020 13:38:14
250x250
Rejected by mons on 13 Dec 2020 13:18:17
mons
14 years ago
28 minutes ago
48,657
@Harith Danish, not too bad in terms of cutting, but space above and beyond the face should be minimized. There should only be 2-3 pixels between the top of the head/hair and the top of the canvas, and the same distance between the bottom of the chin/beard and the bottom of the canvas. After all, we want to face to take up as much of the canvas as possible. This source is good enough to do so too πŸ‘

Same for this cut, perhaps you can try again keeping this in mind.
Quintessa
10 months ago
1 day ago
155
@mons All right, thank you for your guidance. Will remember this step for the next cut.
250x250
Rejected by mons on 13 Dec 2020 13:38:26
mons
14 years ago
28 minutes ago
48,657
@mons All right, thank you for your guidance. Will remember this step for the next cut.

Better, but there's still a bit too much space above the head. I've cut it so that you can see what I mean πŸ™‚ Good work otherwise πŸ‘
Quintessa
10 months ago
1 day ago
155
@mons Can I know how you make the image looks like HD?
mons
14 years ago
28 minutes ago
48,657
@mons Can I know how you make the image looks like HD?

Are you using remove.bg? If yes, crop the image before putting it through remove.bg (like the attached, for example). The free use of the tool limits the output to 500x500, and when the image is bigger, it is downsized accordingly. In an image like this where the proportion taken up by the face is smaller, that means that the area of the face if put uncropped through remove.bg won't be the biggest.

I also brightened it a bit because the source image is a bit dark πŸ˜‰